Inside the Fallout Universe, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to streaming services, and it's fair to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture multiple facets of the gamer's experience.

There was Lucy the vault dweller, trying to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who begins to question his cult's dogma and unleashes a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive wilderness.

Building Anticipation for Season Two

The show's first season finale disclosed crucial details about the culprits behind the atomic conflict that condemned a population in subterranean shelters for an extended period. It also posed plenty of questions open for the upcoming chapter – and, this time, expectations are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Going into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are coming in with more enthusiasm and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, even if it was a bit broken at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its creators ensured physical models and sets were fabricated, mirroring the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to feel like it’s authentic.”

Indeed, almost everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the video games. This mutual respect for the lore is evident in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, marking a change from the first season. This approach will allow for a different viewing experience, a dynamic the team themselves are looking forward to engage with.

“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” promises Howard. “I can't wait to seeing what people think.”

Michelle Howard
Michelle Howard

A passionate blogger and digital marketing expert sharing insights to help others succeed online.