Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Television Success

The Fallout TV show is back to its platform, and it's accurate to state that audiences were agreeably astonished by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture various facets of the gamer's journey.

There was vault-dweller Lucy, striving to do the right thing and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's dogma and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any sense of morality out in the irradiated badlands.

Building Anticipation for the Second Season

The debut season's finale revealed crucial details about those responsible for the global annihilation that sealed a society in subterranean shelters for an extended period. It also posed plenty of questions unanswered for the next installment – and, this time, hopes are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the series, even if it was somewhat buggy at launch.

“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it acknowledges the fan's adventure.

Crafting a Tangible World

The Fallout TV series is distinguished by its tangible quality – its production team insisted on real props and environments were constructed, echoing the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to seem like it’s tangible.”

Actually, virtually each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.

A Labor of Love

The Fallout series works because it is made by talented film-makers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the world is evident in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This schedule will foster a different weekly discussion, a dynamic the team themselves are looking forward to observe.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”

Michelle Howard
Michelle Howard

A passionate blogger and digital marketing expert sharing insights to help others succeed online.